Saturday, September 6, 2008

Update, I guess.

Sorry I haven't been keeping weekly updates here.
I've been currently working on this animation
for the Media Madness film festival thing we are having
at our school, The Art Institute of Seattle. And as
a hardcore "dinosaur/extinct" 2D animator, I have to
try my best to represent.

The problem is that "forced" animation is NEVER a good motivation to get something done and done well. Especially
if you are a perfectionist and want everything to look great,
which end up as a total mess because you are sleepless and full
of negative stressful because you are animating to a very very close
deadline. Trying to finish a short animated film in 10 weeks will
drive you insane. But that's why we are animators, we love
the tedious work, especially when it's going to be premiere at
the theater. If I finish this film, it will be the first time
my animation is going to be on the big screen. So excited, and
premiere date is a few days before on birthday too!

One main thing that I've learned from last quarter's production
(which would be premiere at the film festival as well, however I was
told I am not suppose to post it up anywhere yet.) is that I need
to find BALANCE. BALANCE is the key to success or we will go
insane and start hurting others and especially ourselves, mentally and
physically. It is hard, when you know what you need to do
but can't seemed to put it into work. I need balance, but I am also
pressured by constant deadlines and working. I want to work harder
however my animation flow is currently disrupted and I cannot seem
to draw as freely as I used to. Not to mention our animation lab is
currently in poor shape and the people using the room, doesn't want to be
there. This makes the morale of the place worst for us serious 2D animators.
But, I guess we just need to make the best of things. Animation is my life and
I LOVE IT.

Enough Ranting on. Here's some pencil test I did for the personal animation

These are just pencil tests and mock ups. The Last one was put
together in 30 minutes to test a shot I have on background and
character movement. Everything will be tweaked.
Two weeks! WOOO!









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